game dev

Unity ScriptedImporters and the Timeline API

Overview Unity‘s editor scripting is part of what makes the engine so attractive. Writing tools that directly interact with the rest of your game code is powerful and can make a large difference in the productivity of teams of all sizes.

Specter's Lighting Explained

Why 2D lighting? The lighting system is one of Specter’s main features. It allows us to add a lot of atmosphere to a level and make art reuse less obvious. Also, it looks pretty.

Specter's Rendering Pipeline

1. Particle Rendering All particles are rendered in additive blending mode. This allows for nice fire effects, which is the main application of particle systems in Specter. Effects like smoke or dust are hard to achieve this way, but until now we haven’t had need for them.