Work
Graphics Engineer — Valve
Mar 2026 → present
Senior Research Scientist — Meta Reality Labs Research
Apr 2024 → Mar 2026
- Real-time holographic display rendering, neural graphics, 3D scene reconstruction, ML-driven image reconstruction
- End-to-end optimization of complex optical systems using custom wave-optics solvers
- Large scale training of novel multi-modal model architectures
- Performance optimization of graphics and ML pipelines for resource-constrained AR devices
Research Intern — NVIDIA
Jun 2022 → Sep 2022
- Researched alternative geometry representations for level of detail in the Real-Time Graphics Research group
- Published at SIGGRAPH 2024, won Best Paper Award
Research Intern — Facebook Reality Labs
Jun 2020 + Jun 2021
- Extensions to Codec Avatars for cloud-based rendering and streaming
- XR cloud graphics solutions for high-quality visuals on low-power devices
Graphics R&D Intern — Activision Central Tech
Jun 2019 → Aug 2019
- Developed novel global illumination techniques that shipped in Call of Duty: Modern Warfare and Warzone
- Co-authored "The Design and Evolution of the UberBake Light Baking System" (SIGGRAPH 2020)
Co-Founder & CTO — NVRMIND
Jan 2017 → Sep 2018
- Built AnimVR, a VR animation tool for hand-drawn, frame-by-frame animation in virtual reality
- Core animation system supporting traditional workflows (frames, onionskin, multiple timelines) in VR
- Released on all major VR headsets; adopted by studios including the National Film Board of Canada
- Presented at SIGGRAPH 2018 VR/AR/MR showcase
Student Research Assistant — RWTH Aachen University
Nov 2015 → Mar 2018
- Created tools for digital fabrication; laser cut layout tool and drivers in C++
Software Development Engineer Intern — Microsoft
Apr 2015 → Oct 2015
- Big data analysis and custom query engine with its own query language and visualization tool
Graphics & Game Programmer — Various
Jan 2011 → Jan 2015
- XTODIE, Klang Games, EUCROMA, Newtracks, Brightside Games
- Graphics programming, VR effects, procedural generation, camera systems, cross-platform dev (Unity, C#)
Education
Ph.D. in Computer Science — Dartmouth College
2024
Thesis: Random Walk Methods for Geometry Representation Agnostic Transport
B.Sc. in Computer Science — RWTH Aachen University
2018
Thesis: A Multi-layered Approach to Embedded Mesh Deformation
Awards
SIGGRAPH 2024 — Best Paper
From Microfacets to Participating Media: A Unified Theory of Light Transport with Stochastic Geometry
Neukom Prize for Outstanding Graduate Research
Neukom Institute for Computational Science, 2024
SIGGRAPH 2022 — Best Paper (Honorable Mention)
Grid-free Monte Carlo for PDEs with Spatially Varying Coefficients
Skills
Neural Rendering & 3DGS
Holographic & Computational Displays
Real-Time Graphics for XR
Generative Model Training
Monte Carlo & PBR
Research → Product