Work

Graphics Engineer — Valve
Mar 2026 → present
Senior Research Scientist — Meta Reality Labs Research
Apr 2024 → Mar 2026
  • Real-time holographic display rendering, neural graphics, 3D scene reconstruction, ML-driven image reconstruction
  • End-to-end optimization of complex optical systems using custom wave-optics solvers
  • Large scale training of novel multi-modal model architectures
  • Performance optimization of graphics and ML pipelines for resource-constrained AR devices
Research Intern — NVIDIA
Jun 2022 → Sep 2022
  • Researched alternative geometry representations for level of detail in the Real-Time Graphics Research group
  • Published at SIGGRAPH 2024, won Best Paper Award
Research Intern — Facebook Reality Labs
Jun 2020 + Jun 2021
  • Extensions to Codec Avatars for cloud-based rendering and streaming
  • XR cloud graphics solutions for high-quality visuals on low-power devices
Graphics R&D Intern — Activision Central Tech
Jun 2019 → Aug 2019
  • Developed novel global illumination techniques that shipped in Call of Duty: Modern Warfare and Warzone
  • Co-authored "The Design and Evolution of the UberBake Light Baking System" (SIGGRAPH 2020)
Co-Founder & CTO — NVRMIND
Jan 2017 → Sep 2018
  • Built AnimVR, a VR animation tool for hand-drawn, frame-by-frame animation in virtual reality
  • Core animation system supporting traditional workflows (frames, onionskin, multiple timelines) in VR
  • Released on all major VR headsets; adopted by studios including the National Film Board of Canada
  • Presented at SIGGRAPH 2018 VR/AR/MR showcase
Student Research Assistant — RWTH Aachen University
Nov 2015 → Mar 2018
  • Created tools for digital fabrication; laser cut layout tool and drivers in C++
Software Development Engineer Intern — Microsoft
Apr 2015 → Oct 2015
  • Big data analysis and custom query engine with its own query language and visualization tool
Graphics & Game Programmer — Various
Jan 2011 → Jan 2015
  • XTODIE, Klang Games, EUCROMA, Newtracks, Brightside Games
  • Graphics programming, VR effects, procedural generation, camera systems, cross-platform dev (Unity, C#)

Education

Ph.D. in Computer Science — Dartmouth College
2024
Thesis: Random Walk Methods for Geometry Representation Agnostic Transport
B.Sc. in Computer Science — RWTH Aachen University
2018
Thesis: A Multi-layered Approach to Embedded Mesh Deformation

Awards

SIGGRAPH 2024 — Best Paper
From Microfacets to Participating Media: A Unified Theory of Light Transport with Stochastic Geometry
Neukom Prize for Outstanding Graduate Research
Neukom Institute for Computational Science, 2024
SIGGRAPH 2022 — Best Paper (Honorable Mention)
Grid-free Monte Carlo for PDEs with Spatially Varying Coefficients

Skills

Neural Rendering & 3DGS Holographic & Computational Displays Real-Time Graphics for XR Generative Model Training Monte Carlo & PBR Research → Product