Unity ScriptedImporters and the Timeline API

Overview Unity’s editor scripting is part of what makes the engine so attractive. Writing tools that directly interact with the rest of your game code is powerful and can make a large difference in the productivity of teams of all sizes. It also leads to a healthy landscape of third party integrations. In this post I will describe how two new Unity APIs allowed us to create a well integrated Unity toolkit for AnimVR and go through issues you might run into.