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Overview Unity’s editor scripting is part of what makes the engine so attractive. Writing tools that directly interact with the rest of your game code is powerful and can make a large difference in the productivity of teams of all sizes. It also leads to a healthy landscape of third party integrations. In this post I will describe how two new Unity APIs allowed us to create a well integrated Unity toolkit for AnimVR and go through issues you might run into.

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What we end up with End result The Problem Lets say you have a character and you want to make them bend over and touch their toes. You could do that via an animation but that might not be flexible enough for you particular usecase. Maybe you want to change the point the character bends around (e.g. they might get hit at different points on their body in a beat’em up).

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Why 2D lighting? The lighting system is one of Specter’s main features. It allows us to add a lot of atmosphere to a level and make art reuse less obvious. Also, it looks pretty. The base system is actually older than this project. I first implemented it for a project which unfortunately got called off (that’s also where I met Blair, the artist and game designer behind Specter). At the time it produced results like this: Since then I spent quite a bit of time on it, adding new features, optimizing, etc.

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Selected Projects

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ReRunners

Run, jump, and use devious weapons to become the fastest Runner of all time! Compete in breakneck, multiplayer races against friends and other people you don’t care about!


Specter

Specter is a singleplayer action platformer with puzzle elements. Think Mario meets Castlevania.


Zaphod

A CPU Raytracer